Wrecked Angle is a 64k intro Izard and I made for Outline 2008, a demoparty in Braamt. It was the third time we visited that party, and it’s the first 64k we did after I had added lots of new stuff to our nerve demo system. It uses our own software synthesizer, Pandora, instead of the v2 softsynth from Farbrausch that we used in all our previous productions. It’s also the first 64k that uses nerve’s new shading system, and postprocessing pipeline.

All work on Wrecked Angle was done in around 1 week. And in the end we had to work through the night at the party place to get everything together.

More info can be found in my post on my development blog for Nerve.

Tech: C++, Direct3D, nerve demo system, Pandora software synth

Downloads: Wrecked Angle (at pouet.net)

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