After we finished Signify for Revision 2013, we only had one month to prepare something for Outline 2013. And since we couldn’t polish our Revision 2013 entry as much as we wanted because there wasn’t any time for it, we decided that we were going to start real early on our Outline 2013 entry. So right at Revision we already came up with a style: it was going to be a fast-paced goa trance/psychedlic demo with animals with tentacles in it.

Directly the first week after Revision (around 4 weeks before Outline) I started experimenting with effects. For the soundtrack I added support for midi controller value smoothing/interpolation to Pandora, our software synthesizer. Which was something Izard used extensively in his soundtrack.

The day Outline started we had nearly 90% of all the work done. So we didn’t have to do that much anymore at the partyplace. This is the first time ever that we’ve had this luxury. We could finally focus on polishing some less important details.

Soundtrack and direction were done by Izard, all code/tech, shaders and graphics by me and additional tips from Cyrex, Cosmiq and Nunki.

Tech: C++, Direct3D, Pandora software synthesizer, Nerve demo system

Downloads: Astral Flux (at pouet.net)

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