Izard and I had big plans for releasing something great at the Revision 2012 demoparty. But as usual things didn’t go as expected. A few weeks before the party we decided to just make something quite simple, so that we could at least participate in the 64k competition. So we decided to make a fast-paced raymarching intro, consisting of some effects synced to a fast techno soundtrack.

The weeks before the party Izard managed to create a nice soundtrack and I implemented simple raymarching support into our demosystem. We used the first two days of the demoparty to implement all the effects and synchronize everything to our soundtrack.

We managed to deliver our entry on time for the 64k competition. But we ended up 9th (out of 9 entries…), mostly since there were a lot of good entries.

This is also the first time I experimented with raymarching distance functions and it felt really promising. We’re definitely going to do more with this in future releases.

Tech: C++, Direct3D, Pandora software synthesizer, Nerve demo system

Downloads: Metaphorm (at pouet.net)

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