Originally developed for Breakpoint 2010, Exo is a 64kb demo that we finally released at Outline 2010. Just as our entry for Breakpoint 2009, we didn’t manage to finish it on time, so we released it one month later at the Outline demo party.

It is the first demo that we made with a new version of nerve (with lots of cool new stuff in it; such as deferred shading, HDR, bloom, realtime integration with Maya, advanced beat-syncing support and particles). And once again we used pandora, our software synthesizer, to play the soundtrack. Although we upgraded it again. All direction, music and some of the graphics were done by Izard, and I did all coding and the rest of the graphics.

As usual we really needed a bit more time to add some more polish. So we’re not completely satisfied with the end result. But at least we managed to release something at all. And it actually ended up at the first place in the combined demo/intro competition. Which got us a free baseball cap and a can of fanta 🙂

Read more: here.

Tech: C++, Direct3D, Pandora software synthesizer, Nerve demo system

Downloads: Exo (at pouet.net)

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