This is a 64k intro Izard and I made for Outline 2009. It’s probably the first 64k that we’re actually kind of proud of. It took us quite some effort to squeeze everything in 64kb. About 1 hour before the deadline we were still stuck at an (compressed) executable file size of 70kb. But with some last-minute hacking we managed to reduce it to 64kb.

Izard did the soundtrack (using our Pandora software synth), he also did all the modeling (using subdiv’ed low-polygon meshes) and all direction. I worked on the code, all the shaders and the overlays. It uses our nerve demosystem, which got some upgrades specifically for this demo. Such as support for bezier splines, and geometry instancing.

It ended at the first place of the combined demo/intro competition. You can read more here.

Tech: C++, Direct3D, Pandora software synthesizer, Nerve demo system

Downloads: Scatterpillar (at pouet.net)

Video: