Gentex is a procedural texture generation engine. It’s main purpose is to generate good-looking textures to be used in 64k demos. Therefore the whole engine aims at having very small footprint (only a few kilobytes).
Since gentex is nothing more than a numbercruncher, there was a need for a good frontend to be able to design more complex textures than the usual sinepattern. The program which does the job is called Textureer. With Textureer you can create a procedural texture by literally wiring nodes, representing effects, together.
* Please note: this is an older project, since I already implemented a much improved texture generator for nerve demosystem. You can find more info and a demo video here.
Tech: C++, Assembly
Downloads: